PC-builders – a social phenomenon of technologically oriented subculture during COVID-19 pandemic in XXI c.

Mikołaj Przepiórkowski

Abstract


The following paper describes PC-builders as a subculture in a scope of the sociological theory and presents the changing experience of this specific group during COVID-19 pandemic. It covers typical subculture identity shaping processes, its framing, cultural capital analysis, hierarchization, sociolect and rituals to verify that PC-building people have become the real subculture in all scientific senses and to reveal their changing experiences in COVID-19 pandemic. It bases on 30 individual interviews: 10 with PC-builders from the USA and Canada, 5 from Korea, 10 from Poland, 5 from France. The results show new cultural practices within the subculture born due to the COVID-19 quarantines, as well as caused by crucial tendencies happening currently on the hardware market and in hardware development between 2020–2021.

 


Keywords


PC-building; subculture; COVID 19; computer

Full Text:

PDF

References


Anderson, T. (2014). Understanding Deviance: Connecting Classical and Contemporary Perspectives. Routledge.

Baek, Y. (2013). Psychology of gaming. Nova Science Publisher's.

Beach, C. (1996). The politics of distinction: Whitman and the discourses of nineteenth-century America. University of Georgia Press.

Bennett, A. (2011). The post-subcultural turn: some reflections 10 years on. Journal of Youth Studies, 14(5), 493–506.

Bourdieu, P. (1993). The Field of Cultural Production, Columbia University Press.

Fiske, J. (1992). The Cultural Economy of Fandom. In: L. A. Lewis, The Adoring Audience, Routledge.

Goffman, E. (1974). Frame analysis: An essay on the organization of experience. Harvard University Press.

Goffman, E. (2010). Frame analysis: An essay on the organization of experience. Boston Northeastern University Press.

Handagama, S. (2021). Bitcoin and inflation – everything you need to know. https://www.coindesk.com/markets/2021/01/28/bitcoin-and-inflation-everything-you-need-to-know/

Harrington, C., Bielby, D. (2007). Global fandom/global fan studies. In: J. Gray, C. Sandvoss, C.L. Harrington (eds.), Fandom: identities and communities in a mediated world (pp. 179–197). New York University Press.

Hebdige, D. (1979), Subculture. The Meaning of Style. Routledge.

Hills, M., (2002), Fan Cultures between Community and Hierarchy. In: M. Hills, Fan Cultures. Routledge.

Hjorth, L., Chan, D. (2009). Gaming cultures and place in Asia-Pacific. Routledge.

Hodkinson, P. (2016). Youth cultures and the rest of life: subcultures, post-subcultures and beyond. Journal of Youth Studies, 19(5), 629–645.

Holland, T. (2020). SSD Lifespan: How Long do SSDs Really Last?. Based on a joint study between Google and the University of Toronto by Bianca Schroeder, University of Toronto; Raghav Lagisetty and Arif Merchant, Google, Inc. https://www.usenix.org/conference/fast16/technical-sessions/presentation/schroeder

Jenkins, H. (1992). Textual poachers: Television fans & participatory culture. New York: Routledge.

King, I., Wu, D., Pogkas, D. (2021). How a Chip Shortage Snarled Everything From Phones to Cars. Based on: Averages calculated on data from four different distributors. (SFG Research), IDC Study, IHS, Deloitte analysis.

Linus Tech Tips (2020). Remember this day… YouTube Linus Tech Tips Channel. https://www.youtube.com/watch?v=iZBIeM2zE-I

Linus Tech Tips (2021). I Was RIGHT!!!! (and I hate it) – Semiconductor Shortage Explained. YouTube Linus Tech Tips Channel. https://www.youtube.com/watch?v= iZBIeM2zE-I

Nakamoto, S. (2008). Bitcoin: A Peer-to-Peer Electronic Cash System (known as the “Satoshi Nakamoto Manifesto”). https://www.bitcoin.org

Nudelman, M. (2017–2019). Worldwide Traditional PC Shipments. IDC. In: J. Dunn, Here are the companies that sell the most PCs worldwide. Business Insider.

Nwalozie, C. J. (2015) Rethinking Subculture and Subcultural Theory in the Study of

Youth Crime – A Theoretical Discourse. Journal of Theoretical & Philosophical Criminology, 7(1), 1–16.

Thornton, S. (1996). Club cultures: Music, media, and subcultural capital. University Press of New England.

Weinstein, D. (2000). Heavy metal: The music and its culture. Da Capo Press.

Williams, J. P. (2007). Youth-Subcultural Studies: Sociological Traditions and Core Concepts. Sociology Compass, 1, 572–593.




DOI: http://dx.doi.org/10.17951/ks.2021.9.1.5-24
Date of publication: 2021-11-30 12:18:30
Date of submission: 2021-11-30 08:44:41


Statistics


Total abstract view - 806
Downloads (from 2020-06-17) - PDF - 487

Indicators



Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 Mikołaj Przepiórkowski

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.